If you have any questions not answered in the Wiki, head to the Game Chat and we'll answer them!
Slow down cowboy! You will first need to get some things into place: build a Technology Center and research a few levels until you unlock the Starport building. Then build a Hangar, then in the Starport build some Scouts… Then go to Missions and New Exploration to find enemy planets, then New Raid to attack those enemies. Sounds complicated but it's pretty easy!
All units at base and engaged turrets. Turrets not engaged and other buildings are not affected.
You can tell missions to return to base at any time. But you can't “pause” them to continue later or redirect them somewhere else.
While this sounds like a really cool idea, it would make the game unfair. When someone attacks you, your Radars notify you of an incoming attack and you can gather intel and prepare yourself for the attack. If the attacker could pause 10 seconds before the attack, and execute it later at any time, your defensive strategy would be useless since you would become “sieged” waiting for an attack than can come at any time. This would make all defensive strategies useless since attacks would be completely unpredictable.
The strongest ones are chosen first by default. Modify your Settings to customize this.
/destinations shows a map of all your discovered planets. The colors are as follows:
You can see your guild members by typing
/guild. Send an Exploration to them to add them to the map.
You need to repair units (🏗 Starport) and buildings (🧪 Engineering Bay) in order for older units/buildings to receive the upgrade. New units/buildings will be already built with the upgraded health/speed/etc.
How the hell did you end up like this?! Don't worry, even though you don't have any Mines, you still gather resources at 1 per minute. So wait for 45-60 minutes and don't do this again! 😂
The working crew is managed automatically in SpaceHunt so you don't need to worry about staff/personnel. Buildings and units only require Electricity, Metal and Crystal to get built and function.
At SpaceHunt, we want to keep things simple where its cumbersome, and things fun where it matters.
You can extend your planet for a hefty price with the ✨ Extend Planet job at the 🏬 Technology Center, but you will need a high level and lots of resources to do so.
New players should not rely on Planet Slots but on optimizing space as they advance in the game. Demolishing and constructing buildings is extremely cheap so do it often.
No, your researched levels are kept. In fact, once you reach the maximum Technology Level, if you don't need the extra jobs from the Technology Center (Extend Planet, Teleport) you can demolish it and build it back later.
No, each player only has one planet starting with 100 building slots. Slots can be increased with the ✨ Extend Planet job. If you don't like your location or want to change it, you can 🌠 Teleport. You can also conquer other players that will pay you 💵 Taxes every day.
There are no plans on being able to manage multiple planets/colonies mainly due to how cumbersome it would be to manage them as a text-based game. One of the beautiful things about SpaceHunt is that it is easy to learn yet complex in its strategies which makes it fun for both casual players and power-users.
See 🔅 Resource Overflow.
That is your “score”, it's basically a count of how much resources you have, buildings, units (including levels and types), research levels, Ether and more. It basically gives an idea of each player's power. The exact formula is a secret.
Note that someone with a lower level might have a more effective upgrade path, etc. or better fleet design so you might still lose in combat, don't blindly trust the score of a player!
Quite a bit, the exact number is not published but it is easy to discover it by yourself.
SpaceHunt has simpler rules and conditions while being super flexible to do pretty much anything, it aims at being fun over complex, so you can either play it as a power user or have a good time on your commute every morning while enjoying other things in life.
The server works with the UTC timezone, this website will tell you the time right now and helps you compare it with your timezone.
No, there is no vacation mode. Players become inactive after 7 days of not sending any commands. When a player is inactive, its workers won't generate any resources. Very old accounts may be deleted. To keep an account active you simply need to send a command (any, even just