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๐Ÿง  Intelligence

Intelligence plays a huge part in espionage and counter-espionage in the game and is used to gather intel on your enemy.

Intelligence Level

๐Ÿง  Intelligence level can be permanently researched at the ๐Ÿงช Engineering Bay and can also be increased temporarily with ๐Ÿ‡ฒ๐Ÿ‡ด Observer units:

  • When Exploring/Raiding: Each Observer sent in the Mission adds 1 level
  • When being Explored/Raided: Each Observer in base and not enrolled in a Mission adds 1 level


Espionage happens on ๐Ÿ›ฐ Explorations and ๐Ÿ“ก Advanced Scans, the Intelligence Level of both players is compared between the sender/attacker/explorer and the receiver/defender/explored.

๐Ÿ“ก Radar Advanced Scans

Intelligence Score = ( DefenderIntLevel + DefenderObserversInBase ) / ( RaiderIntLevel + RaiderObserversInMission )

  • 50% or less: Defender can see an attack is incoming but without details
  • 50% to 100%: Defender can see who is attacking and when
  • 100% to 150%: Defender can also see the number of incoming units
  • 150% or more: Defender gets full detail of incoming units

Learn more about the ๐Ÿ“ก Radar.

๐Ÿ›ฐ Explorations

When exploring, if the exploring player has a higher Intelligence Score, he will be able to gather extra information on the planet:

Intelligence Score = ( ExplorerIntLevel + ExplorerObserversInMission ) / ( DefenderIntLevel + DefenderObserversInBase )

  • 50% or less: Defender detects Explorer and automatically attacks (Explorer has 1 minute to escape, Defender must have units and be strong enough to battle the Attacker for the Battle to happen)
  • 50% to 100%: Explorer detects the Defender's name, planet coordinates and score
  • 100% to 150%: Explorer can see amount of units in Defender's planet and available resources
  • 150% or more: Explorer gets full detail of units in Defender's planet and available resources

CAUTION: Intelligence reports cannot detect Buildings, Defensive Turrets nor units currently engaged in a mission!

intelligence.txt ยท Last modified: 2020/07/29 23:13 by xavi

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