🚀 Raid
Raids are combats/battles. Once all units arrive at destination combat begins.
Battle mechanics
The mechanics of battle go like this:
The maximum number of rounds is decided by the Attacker's
Max Battle Rounds or the Emperor's
Law, whichever is shortest
On each round:
Each unit/building from both sides selects a random enemy target (unit/building) for each Fire rate point they have
Each unit/building (both attackers and defenders) deals attack to each enemy target at the same time, damaging its shield
If a target's shield runs out, health starts getting damaged
At the end of each round:
If a player runs out of units/buildings he loses the battle
After the maximum rounds, if both sides still have units/buildings, battle ends in Draw
Debris and
Ether are generated
Results
Attacker wins: Attacker collects as much debris as he can carry, the rest goes to the Defender
Draw: Attacker collects up to 50% of debris, the rest goes to the Defender
Defender wins: Defender collects all debris
Notes
Number of Battle rounds is decided by the
Law and by the attacker's
Settings.
All units (from both Attacker and Defender) attack at the same time each round, this means some units might attack a unit with 0 health (and a shot is wasted).
You can use the
Battle Simulator to simulate battles and get possible outcomes to help you decide.
Winning Attacker will first collect the Battle debris and, if he still has capacity, steal up to 70% of the Defender's
Warehouse resources (this number can be changed by the
Emperor).
If the Attacker gets destroyed on the first round, he gets no battle report.
You can target unexplored destinations specifying the coordinates, for example: /destination111x222
will target the player (if any) at coordinates 🌐 111x222
. Note that anyone that knows your coordinates can attack you even if they haven't found you via exploring, same goes if someone guesses them.
You cannot attack players with a score lower than 40% your score, same goes for high-level players not being able to attack you. Units will be sent back.
See
Resources to learn more about Battle debris.
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