Here's some features that we are working on. Feedback is welcome and appreciated! Head to @SpaceHuntGame or use the
Keeping an eye on this page will enable you to think your strategy ahead of time and give you a competitive advantage over other players.
Some features are not feasible without enough players (e.g. for Guild Wars to be fun we need many guilds). Please help get more players:
Upcoming features and game changes
The 👥 icon indicates the minimum amount of players needed for a new feature to make sense developing. You can check the amount of players in-game by typing “stats”.
The 🔥 icon indicates the complexity of the feature. Simpler/Faster features usually have priority over complex slow ones.
While traveling you can find random events:
pirates that try to rob you
aliens that want to trade
a black hole that can send you faster
something that delays you
a unit that joins you
Laws (👥 OK 🔥🔥)
Laws are rules that the Emperor of the Universe imposes over all players. So there's some changes that will be happening:
✅ Number of rounds in a battle will be decided by the Attacker, you will be able to customize how many rounds you want, starting from 1. This will enable you to customize the attack, if you only want to loot resources without crashing, 1 or 2 rounds will be enough to test the waters, but if you want to make some carnage then choose more rounds.
✅ Not just the Emperor, but the Top 2 and Top 3 players will be able to change laws (at an increased cost)
Interplanetary code: The minimum score of a player you can attack will be modifiable by the Emperor so he will be able to decide to be cruel or compassionate with low level players
Technology Center (👥 OK 🔥)
Turrets (👥 OK 🔥🔥)
These buildings are not that useful right now and occupy precious planet slots. The following changes will bring Turrets to a whole new level:
Explorations: Gathering (👥 OK 🔥🔥)
All explorations find tiny amounts of resources along the way. The longer an exploration is, the more resources it gathers.
Orbit debris (👥 OK 🔥🔥)
Battles are a bit unfair to the attacker right now, since the Defender gets to keep most of the resources.
Electricity (👥 3K 🔥🔥🔥)
Electricity right now is not really important, there's a lot of it and it's not used much.
✅ Departing missions will consume Electricity
Ships enrolled in a mission will be consuming Electricity (even those in a planned mission), when Electricity runs out ships will return to base.
Starport: hangar overflow waiting (👥 3K 🔥)
✅ Regardless of hangar space, you can start a unit job in the Starport. But the unit will stay stored in the Starport while Hangar is full, once a Hangar has space, the unit is placed into the Hangar ready to use.
✅ This enables faster recovery after an attack. Debris overflow will disappear slower so the defender will be able to use those resources easier before they go to waste.
Game notifications in Chat channel
Relevant and interesting notifications will be posted in SpaceHunt chat channels so everyone can see and comment on, these are some of them:
✅ Broadcasted messages in game will also be posted in the Chat channels (“SpaceHunt was defeated by Hudrebnea!”, “Taxes law has been changed to 30%”, etc)
When someone attacks a Boss and goes past Round 1: “Peter attacked SpaceHunt!”
✅ Weekly Rankings (right now are posted to Reddit)
Attacks between two different guilds: this will not show names or details, but it will be a fun simple way to start tracking guild wars in real time. If it's too spammy then we will filter which ones are broadcasted
✅ Emperor tax earnings will be publicly announced
Features with its own page
(👥 5K 🔥🔥🔥): The SpaceHunt Bank allows you to apply for loans and earn interest on investments.
(👥 10K 🔥🔥🔥): Wars are epic battles between Guilds.
🎁 Treasure Hunt
(👥 7.5K 🔥🔥): Treasures are goodies for the lucky ones.