Here's some features that we are working on. Feedback is welcome and appreciated! Head to @SpaceHuntGame or use the
Keeping an eye on this page will enable you to think your strategy ahead of time and give you a competitive advantage over other players.
Some features are not feasible without enough players (e.g. for Guild Wars to be fun we need many guilds). Please help get more players:
Note that these features are just ideas by the SpaceHunt Development Team, they may never come to realization or they may change due to other features superseding them or due to feedback by the community.
The 👥 icon indicates the minimum amount of players needed for a new feature to make sense developing. You can check the amount of players in-game by typing “stats”.
The 🔥 icon indicates the complexity of the feature. Simpler/Faster features usually have priority over complex slow ones.
While traveling you can find random events:
Laws are rules that the Emperor of the Universe imposes over all players. So there's some changes that will be happening:
These buildings are not that useful right now and occupy precious planet slots. The following changes will bring Turrets to a whole new level:
All explorations find tiny amounts of resources along the way. The longer an exploration is, the more resources it gathers.
Battles are a bit unfair to the attacker right now, since the Defender gets to keep most of the resources.
Electricity right now is not really important, there's a lot of it and it's not used much.
✅ Regardless of hangar space, you can start a unit job in the Starport. But the unit will stay stored in the Starport while Hangar is full, once a Hangar has space, the unit is placed into the Hangar ready to use.
✅ This enables faster recovery after an attack. Debris overflow will disappear slower so the defender will be able to use those resources easier before they go to waste.
Relevant and interesting notifications will be posted in SpaceHunt chat channels so everyone can see and comment on, these are some of them: